Twenty points. One hidden decision at a time. Read the opponent, manage your nerve, and push the front line all the way to the enemy capital.

One line. Two minds. No certainty.

Blind Front is a compact strategic casual game for one player against a rule-based opponent. Every battle begins with twenty points on each side. Every round, both players secretly decide how many points to commit.

The higher bid moves the front line one step toward enemy headquarters. Both bids are spent. A tie consumes resources but moves nothing. Take the headquarters to win the battle; win enough battles to reach the capital and end the war.

There are no reflex tests and no long rulebook. The game lives in a single recurring question: how much do you think this moment is worth — and what do you think the other side believes?

How the war unfolds

Choose a bid from zero up to the points you still hold.

Reveal both choices. The opponent adapts to the battle, its remaining resources, and your past behaviour — but never sees your current bid.

Move the front. The higher bid advances; a tie leaves the line where it is.

Think beyond this round. Every point used now is a point unavailable later.

Win the campaign

Each battle pushes the war front toward one of the two capitals.

Published 2 days ago
StatusReleased
PlatformsHTML5
Authordialobot
GenreStrategy
TagsAbstract, Casual, Turn-based Strategy
AI DisclosureAI Assisted, Code

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